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Removing griefed buildings.

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How about owners would give few players permission to take down any building that is griefed beyond repair?
I mean that there are tons of griefed builds around the map and making a griefed unclaimed site look natural and untouched will take about 1 min if you have mercurial eye and rm tools.
And I don't mean you should destroy every unclaimed house you see, but the ones that are so badly griefed that there isn't any point trying to repair them. Just make them go away and rebuild the landscape so someone else can build there in the future.
It's not the fall that kills you. It's the sudden stop.
Posted Jul 15, 14 · OP
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This exact topic has been brought up before. I believe that the owner's final decision was, to summarize, a simple no. The reasons, again summarizing, were that choosing a "special" group of players would have been unfair, timely, and also hard to maintain/control. (I will attempt to find the exact quotes at a later date)

Since this topic is being re-opened I would like to propose another much simpler solution to the griefed and abandoned bases issue. My proposal is to allow moderators and administrators the right to use the command /restorenature in the Grief Prevention plugin after a one month period of inactivity.

Now, to hammer down the details...
What counts as a griefed or abandoned base? By definition, a griefed base can be a home, factory, or public area of user-made structures that has been destroyed, built upon or around. An abandoned base can be a home, factory, or public area of which the owner has failed to claim or log into the server to retain the claim. Signs of abandonment include griefing and overflowing machines which turn into lag for both server and player.

When is it ok for moderators and admins to use the /restorenature command? In my proposal I have suggested that after a one month period of inactivity mods and admins should use /restorenature. Inactivity, as TekkitCubed defines it by its land claim rules, is the state of a player's claimed land after the player has failed to log into the server for a period of 3 weeks. With my proposal this gives the player an additional month for to re-claim his/her land.
Now, should the mods and admins run around willy-nilly and restore every griefed and abandoned build they see? No. In my opinion, mods and admins should only use the /restorenature command when asked by players if/when they can claim or restore bases upon the players request.

What if a player returns after the re-claim period is up and his/her land has been restored? If this is the case then the player has neglected to abide by the rules that the server has set. The player can rebuild using the natural terrain that he/she used originally or find a new place to settle. This may sound mean to some but without consequences to rules there can be no order. Simple as that.

My proposal is entirely up for debate and, well, look where you are, a forum. Perfect for posting your questions, comments, and ideas. I too would like to end this debate and get rid of the griefed and abandoned areas of TekkitCubed once and for all!
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Posted Jul 15, 14
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How about giving some players or mods ability then to mark potential sites for regenerateted landscape then?
I only suggested players because mods have their hands full of work atm and don't have time to work on every grief. Prometheus suggested that if someone would be able to place ender portal frame block for potential regen sites admin/owner could review those sites once a week/month and decide what to do with them.
Manual cleanup was just a idea because I'm bored and manually cleaning up griefs would give me something to do.
Removing griefed sites from the server would be good for the whole server regardless if it's done manually or not. More room to build and less eyesore.
It's not the fall that kills you. It's the sudden stop.
Posted Jul 16, 14 · OP · Last edited Jul 16, 14 by Alupark
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I mean, Personally, I don't mind if people message me on the website with regen request zones then I can add it to the list that we have if this will solve the issue?
Posted Jul 16, 14
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There are so many griefed builds around the map that one mod would have to work 24/7 to clean all the sites up.
My suggestion was to make life more easy for the mods not harder. I'll bet you $1 (game money) that I can find 30 griefed builds in 60min by just randomly flying around.
It's not the fall that kills you. It's the sudden stop.
Posted Jul 16, 14 · OP
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that's why we have the regen list so one mod doesn't have to go around and roll everything back. as for inputting the data onto the file, it wouldn't take that long :) ( For me anyway)
Posted Jul 16, 14
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I'm not sure I agree with the whole players marking griefed and abandoned areas.

First off, an End portal frame block is only attainable by spawning it in correct? This means that extra parameters would have to be set for either all players or only a "special" group of players. If all players were to have this ability then you have another grief tool moderators and administrators need to manage. The second option, a "special" group of players, has already been ruled out as mentioned in my previous post. If instead another block type is chosen and does not need to be spawned in each time, then players will only be adding to the already griefed and abandoned areas.

Secondly, how would a player know when the owner of the land had last logged into the server? The only way to know for certain is to ask a mod or admin making the player's role as a marker pointless.

Thirdly, regarding the concern for overworking mods and admins. This is why I proposed that land only be restored when a player is asking to claim/rebuild an abandoned base. How many players ask this question a day? Lets just say for the sake of discussion that 5 players ask to claim either a griefed or abandoned base a day. With well over 5 different mods and admins on throughout the day each mod/admin would only have to restore an area once a day. In comparison, to mark and tackle every griefed build on the server at once would be overwhelming. In addition, if an area of the map is unvisited then there is no reason hunt for griefed and abandoned builds in those areas and waste the mods/admins time.

Overall the idea for a player to become a marker-er seems counterproductive.
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Posted Jul 16, 14
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I like these ideas that are flowing.
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Posted Jul 16, 14
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IFirst off, an End portal frame block is only attainable by spawning it in correct?
That is true and that is why Prometheus suggested that block.
Secondly, how would a player know when the owner of the land had last logged into the server?
He wouldn't be able to but he could mark sites that are so badly griefed that there isn't any point in repairing them anymore.
Give 5 players 5 blocks each and 5 days to place them. You'll have maximum of 25 sites that need regen or rollback and plenty of time to repair those sites.
OP mods can spawn in any blocks they like and could give normal players those blocks for placement if they themselfs are too busy to place them and/or look for griefed sites.
I know I'm not the only player on this server that just flies around when he is bored and If I can find 30 griefed builds in 60min think about how many would 5 players like me find in a week.
It's not the fall that kills you. It's the sudden stop.
Posted Jul 16, 14 · OP
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The only problem i foresee with the players marking locations with blocks, would be if the players abuse the blocks and place them in places that clearly don't need to be regenerated. And as we have covered earlier we couldn't choose specific people as it would make other players feel inferior.
Not killing the idea entirely. Just pointing out possible issues
Posted Jul 16, 14 · Last edited Jul 16, 14 by shorey_x
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