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maby a mob grinder at spawn read consider!

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gemma considering you need roughly 100 bottles for lvl 30, thats $100k for a single enchantment
$100/bottle is much more friendly of a price.
Posted Nov 1, 13
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Posted Nov 1, 13
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ys but your not the only person on the server. if exp bottles being sold in an admin/spawn shop became a thing, it would have to be fair access for jsut about everyone
Posted Nov 1, 13
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How 'bout buying actuall spawners from the spawn shop just make them like 50K each (depending on the mob) Like a blaze would be 75K, and maybe a limit to how many spawners in a claim?
Posted Nov 7, 13
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I think the xp bottles is a great idea. Perhaps the price can be reduced to say $75 or even $50 per bottle? I'd hate to waste $1000 on a Bane of Arthropods. :)

To address the concern of lag due to spawners, the most efficient and lag-free design is a straight drop. Most mob's health can be reduced to a few punches after falling about 20-24 blocks.
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Posted Nov 7, 13
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There aren't too many players selling or buying enchanted items, but diamond pickaxe with with fortune 3 and efficiency 5 can cost anywhere from $50,000 to $150,000.
Enchanting items isn't a fast way to make money, but it is a way to make money.
I don't see a problem why there shouldn't be a public xp grinder with it's own /warp.
End would be best place to build that grinder because endermen give tons of xp.

Maybe something like this http://www.youtube.com/watch?v=eMbn3-_6so0&hd=1
It's not the fall that kills you. It's the sudden stop.
Posted Nov 7, 13 · Last edited Nov 7, 13 by Alupark
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