I don't think this should be done, player's money is a private thing - just like it is irl
Agreed, the average joe shmo doesn't need to know the income of another. In personal and real life situations it can be a hindrance at times.
But this isn't a real life situation, THIS IS PLAY MONEY. Who the heck cares about how much or how little someone has in play money? If I am looking up the balance of some random player so what? Another thing is if you really wanted someone to never know the balance of another, you would remove the /baltop command altogether.
If you are looking for "realism" you will find that when companies build factories/buildings irl there are TONS of legal processes for the handling of money. Two major criteria that are determined in major a transaction like this include 1, how much the company has or is worth currently and 2, the company's faithfulness to come through with the funds. These two criteria alone are asked and thought out every day by players on the tekkitcubed server.
My point is that the implementation of a /bal <name> command is actually more "realistic" and useful on tekkitcubed than one might think.
I fully support this motion of the /bal <name> command.
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Fantastic post, Cdog! I work in Client Monies in the legal sector, so I have some experience in the concepts you're describing. You're quite right; security of payment processes are an integral part of IRL business transactions, to the point where funds are actually held in escrow with an impartial third party, ie a legal representative, pending the execution of the terms of sale. Of course, a trade escrow account might be a difficult to implement on the server! I think that /bal <player> is a good compromise.
And thanks, Thowee, for giving this idea a chance - I really don't think it will be a problem.